PROJECT

Formula 1 Unreal Engine Automotive Animation SAGP 2023

PROJECT

Formula 1 Unreal Engine Automotive Animation SAGP 2023

Project overview

A cinematic sequence built for a global launch

We were invited to create a fully animated Unreal Engine cinematic sequence for the Formula 1 STC Saudi Arabian Grand Prix 2023 — forming a central part of the main promotional film and wider social campaign.

Developed as a high‑energy visual segment, the work combined character, environment and vehicle animation into a single cohesive sequence designed to feel current, immersive and globally appealing.

The final output included a 1 minute 20 second hero cinematic, supported by a series of social edits and promotional visuals, all aligned to a shared visual world.

THE BRIEF

Creating a future facing narrative through motion

Working alongside Paradox, who led the overall creative direction, the brief was to develop a cinematic sequence that imagined the future of Jeddah — beginning at the Formula 1 track and expanding into a broader, culturally connected vision.

The film followed a young protagonist and aimed to blend:

  • motorsport energy
  • future‑focused design
  • elements of Saudi culture and identity

The visual style was deliberately fast‑paced and stylised, taking cues from contemporary game cinematics such as Overwatch and Fortnite to resonate with a younger audience.

We were given significant creative freedom within this framework, with the only constraint being that all animation needed to be created within Unreal Engine.

THE PRODUCTION

A real time cinematic workflow from concept to final film

The project was delivered over a 14‑week period, covering all stages from early concept development through to final edit and audio.

Working in a collaborative structure, we brought together a specialist team across design, animation and technical delivery, using a real‑time pipeline built around Unreal Engine to enable flexibility and speed throughout production.

Building the Visual World

The project required the creation of a fully realised cinematic environment, including:

  • character design and development
  • vehicle adaptation and rigging
  • environment and city concepts
  • storyboarding and previs
  • lighting, animation and final sequencing

 

Initial character concepts were explored using AI‑assisted workflows and refined manually, while environments were developed from hand‑drawn ideas into fully realised scenes.

F1 vehicle models were adapted and optimised for real‑time use, with additional design detailing to support narrative elements within the film.

 

Animation & Cinematics

All animation — including characters, vehicles and environmental effects — was created directly within Unreal Engine.

Using a combination of:

  • real‑time camera workflows
  • motion capture for character performance
  • native lighting and effects

 

…we were able to develop sequences quickly and refine them in context, maintaining consistency across shots while preserving creative flexibility.

 

A flexible production approach

Working within Unreal allowed us to:

  • iterate quickly at every stage
  • adjust camera and composition in real time
  • streamline approval processes with live previews
  • handle a large volume of assets without pipeline bottlenecks

 

This flexibility enabled us to expand the original scope — extending the cinematic from an initial 45 seconds to a full 1 minute 20 seconds without compromising quality or schedule.

 

Deliverables

  • 1 × Hero cinematic sequence (1:20)
  • 6 × Social campaign videos
  • 1 × Cinema poster visual

 

While Unreal Engine formed the core of the workflow, supporting processes such as modelling (Maya) and texturing (Substance Painter) were used to ensure asset quality before integration into the final real‑time environment.

THE MAKING OF SAGP HERO FILM

THE OUTCOME

A cohesive cinematic experience across campaign and content

The final film formed a central part of the event’s promotional campaign, combining narrative, motion and visual design into a single connected sequence.

By building everything from a unified real‑time environment, we were able to maintain consistency across the hero film, social outputs and promotional imagery, while allowing the content to adapt easily for different formats.

 

The project demonstrates how real‑time cinematic workflows can support:

  • fast‑paced production timelines
  • large‑scale visual world building
  • consistency across multiple deliverables
  • creative flexibility without excessive iteration

 

More broadly, it reflects our approach to animation — creating visuals that are not only compelling in isolation, but effective across the wider campaign and its ongoing use.

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If you have an upcoming 3D Animation project we would love to hear from you

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GET IN TOUCH

If you have an upcoming project you would like to discuss, we would love to hear from you. Send us a message or book a call.

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Or schedule a call